Incentive method for a gambling game

ABSTRACT

An incentive method for a gambling game aims to increase gamble game odds. The method includes a calculating dynamic raised odds step to generate dynamic raised odds according to different game results. The gamble game also has a betting table marked with payment odds for placing bets in the gamble game. Different game results are marked with the dynamic raised odds. For players who win the bet based on the generated game results payment is made according to the dynamic raised odds or payment odds. Thus the gamble game provides a greater expectation value to enable the players to get additional awards in the gamble game. Therefore the appeal of playing the gamble game is greater to the players and utilization of the betting table increases.

FIELD OF THE INVENTION

The present invention relates to a gambling game and particularly to amethod to increase attractiveness of gambling games.

BACKGROUND OF THE INVENTION

Craps, roulette and baccarat games are commonly seen gamble games thatprovide a betting table allowing players to place bets on different gameresults. Depending on the appearing chance of the game results on thebetting table different odds are marked. When a game result coincideswith a player's betting payment is made to the player by the odds of thebetting amount. The size of the odds depends on the appearing chance ofthe game result. Take throwing three dice in the craps game as anexample, the chance of appearing three “1” is 1/216, the odds generallyis 1 to 190, the converted return ratio of the player is about 88.4%,namely when the sample number is sufficiently large, betting 100 unitscan get return about 88 units. Take roulette for instance, with “threezero roulette” as an example, the chance of appearing “1” is 1/39, theodds generally is 1 to 36, the converted return ratio of the player isabout 94.8%. Take baccarat for instance, the chance of appearing a pairis 7.47%, and the odds is 1 to 11, then the return ratio of the playeris about 89.6%.

The aforesaid conventional gamble games generally produce a lower returnratio for the players. The players often feel being unfairly exploited.Thus the appeal of those games to the players is low, and tableutilization also is down. This makes maximizing business benefitsdifficult.

SUMMARY OF THE INVENTION

Therefore the primary object of the present invention is to provide anincentive method for a gambling game. The gambling game includes abetting table and a plurality of game results. The betting table ismarked with payment odds according to different game resultsrespectively. The method includes: betting step, calculating dynamicraised odds step, display step, game result generation step and paymentstep.

The betting step aims to let players to place bets for the game resulton the betting table. The calculating dynamic raised odds step generatesdynamic raised odds according to each of the game results respectively.The display step displays the dynamic raised odds of the game results onthe betting table after the betting step is finished. The game resultgeneration step aims to generate one of the game results of the gamblinggame. The payment step aims to pay stakes for the bets won in thegambling game according to the payment odds or dynamic raised odds.

By means of the foregoing method, the payment odds of the game resultcan be substituted by the dynamic raised odds, namely the players havechances to obtain a payment of the dynamic raised odds upon winning, andhence the expectation value of the gambling game is increased. Withappearing of the dynamic raised odds, it is more attractive for theplayers to participate the game. Hence the betting table utilizationincreases and maximum benefit can be achieved.

The foregoing, as well as additional objects, features and advantages ofthe present invention will be more readily apparent from the followingdetailed description, which proceeds with reference to the accompanyingembodiments and drawings. The embodiments serve only for illustrativepurpose and are not the limitations of the present invention.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a process flowchart of the present invention.

FIG. 2 is a flowchart of a first embodiment of the present invention.

FIG. 3 is a schematic view of raised odds of the first embodiment of thepresent invention.

FIG. 4 is a flowchart of a second embodiment of the present invention.

FIG. 5 is a schematic view of raised odds of the second embodiment ofthe present invention.

FIG. 6 is a flowchart of a third embodiment of the present invention.

FIG. 7 is a schematic view of raised odds of the third embodiment of thepresent invention.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

Please referring to FIG. 1, the present invention provides an incentivemethod for a gambling game. The gambling game includes a betting table20 and a plurality of game results 40 (also referring to FIG. 3) markedrespectively with payment odds 30. The method comprises procedures of:betting step 10, calculating dynamic raised odds step 11, display step12, game result generation step 13 and payment step 14.

The betting step 10 aims to let players to place bets for the gameresults 40 on the betting table 20. This can be accomplished by placingat least a chip 50 on the betting table 20. The probability ofgenerating the game results 40 is defined as a game probability.Multiplication product of the game probability and the payment odds 30is a player's return ratio (a multiple of the bet retrieved by theplayer for winning in the gambling game). The payment odds 30 are set ata given value. And the payment odds 30 should be controlled at the givenvalue to make the player's return ratio no greater than 100%. Thedifference of the player's return ratio and 100% is the benefit of thelandlord (banker).

Depending on different rules of game, the payment odds 30 include twotypes, i.e. returning the bet placed by the player and no return of thebet placed by the player. The aforesaid player's return ratio is thepayment odds 30 with returning the player's placed bet, namely thepayment odds 30 would be equal to the multiple of the bet retrieved bythe player for winning in the gambling game. On the other hand, if thepayment odds 30 do not with returning the bet placed by the player, themultiple of the bet retrieved by the player for winning in the gamblinggame, in addition to the payment odds 30, also includes double of thebet placed by the player. Hence the return ratio of the player should beamended as a multiplication product of the payment odds 30 plus doubleof the bet (namely actual taken multiple of the player won in thegambling game) and the game probability.

In order to increase the odds, the calculating dynamic raised odds step11 generates dynamic raised odds 60 (with returning the bet placed bythe player) for each of the different game results 40. The dynamicraised odds 60 are selected from one of raised odds, and the raised oddshave respectively an appearing probability. An accumulated average oddscan be defined by an accumulation sum of multiplication products of theraised odds and the corresponding appearing probability. A raisedplayer's return ratio can also be defined by a multiplication product ofthe accumulated average odds and the probability of the game. Thecalculating dynamic raised odds step 11 includes, first, set a targetvalue; next, adjust the raised odds and the corresponding appearingprobability to make the player's return ratio approximate to the targetvalue; preset the value and number of the raised odds; by merelyadjusting the corresponding appearing probability the raised player'sreturn ratio can be made approximate to the target value.

Similarly, if the payment odds 30 do not include the player's bet, theraised player's return ratio should be amended to become themultiplication product of the accumulated average odds plus double ofthe bet and the game probability.

The display step 12 aims to display the dynamic raised odds 60 of thedifferent game results 40 on the betting table 20 after the betting step10 ends. The game result generation step 13 aims to generate anyone ofthe game results 40 in the gamble game. The payment step 14 aims to paystakes for the bets won in the gambling game according to the paymentodds 30 or the dynamic raised odds 60.

Please refer to FIGS. 2 and 3 for a first embodiment of the presentinvention adopted for a craps game. The game includes three dice (notshown in the drawings) and a dice cup (also not shown in the drawings).It also includes the steps as previously discussed, namely the bettingstep 10, calculating dynamic raised odds step 11, display step 12, thegame result generation step 13 and the payment step 14. First, a diceshaking step 15 is executed, the three dice are shaken inside the dicecup until in a still condition; next, proceeding the betting step 10;then the game result generation step 13 proceeds a dice showing step 131by opening the dice cup to get the game result 40. Based on the gameresult 40, the stakes can be paid according to the chips 50 betted onthe game result 40.

The payment step 14 can include a wining judgment step 141, a paymentjudgment step 142, an original payment step 143 and a raised paymentstep 144. The winning judgment step 142 determines whether to proceedthe payment judgment step 144. The payment judgment step 142 determineswhether to proceed payment of the dynamic raised payment odds 60, andbased on which either the original payment step 143 or raise paymentstep 144 is proceeded.

Regarding the dynamic raised odds step 11, in this embodiment, forinstance, the chance of appearing of three dice showing the same indicia(three 1s) is 1/216, and given the payment odds 30 at 1 to 190 (thepayment odds 30 does not include return of the player's bet), given thetarget value at 95% (house benefit is 5%), and given the raised odds(not with returning the player's bet) at 1 to 190 (same as the paymentodds 30), 1 to 230, 1 to 260, and 1 to 300, the correspondingprobability of appearing after adjustment are respectively 80%, 7%, 7%and 6%. Based on this, the raised player's return ratio is themultiplication product of the accumulated average odds plus double ofthe bet (actually taken multiple of the player won in the gambling game)and the game probability. The accumulated average odds is theaccumulation sum of the multiplication product of the raised odds andthe corresponding appearing probability, and can be represented by theequation as follow:

E=[Σ _(i=1) ^(n)(APay_(i)×AProb_(i))]×Prob

Where E is raised player's return ratio, 1 is the bet multiple, APay_(i)are the raised odds, AProb_(i) are the appearing probabilitycorresponding to the raised odds.

Mathematic calculation is as follow:

(1+190*80%+230*7%+260*7%+300*6%)* 1/216=95.04%

The raised player's return ratio is approximate to the target value of95%, thus can meet requirements.

After the betting step 10, the display step 12 displays the dynamicraised odds 60 on the betting table 20 according to the different gameresults 40, namely, for three dice showing the same indicia (three 1s)is 80% of chance to display 1 to 190 (the payment odds 30), 7% of chanceto display 1 to 230, 7% of chance to display 1 to s 260, and 6% ofchance to display 1 to 300.

Please refer to FIGS. 4 and 5 for a second embodiment of the inventionadopted for a roulette game. The roulette game includes a roulette wheel(not shown in the drawings) and a ball (also not shown in the drawings).It also includes the steps as previously discussed, namely the bettingstep 10, the calculating dynamic raised odds step 11, the display step12, the game result generation step 13 and the payment step 14. Beforeexecution of the betting step 10, first, proceed a roulette wheelspinning step 16 to allow the ball to roll on the roulette wheel and letthe players to place the bets on the betting table 20 with the chips 50;at the dynamic raised odds step 11 the dynamic raised odds 60 isgenerated, and a stop betting step 17 is proceeded which ends thebetting step 10 when the ball is rolling slower than a selected speed;then proceed the display step 12 to show the dynamic raised odds 60;then proceed the game result generation step 13 and proceed a step ofshowing a static location of ball 132 which is to wait the ball until ina static condition to generate and display the game result 40.

In this embodiment, take a “single number” as an example, the chance ofwinning the bet for the “single number” is 1/39, and given the paymentodds 30 at 1 to 36, given the target value at 96% (house benefit is 4%),and given the raised odds (not with returning the player's bet) at 1 to36 (same as the payment odds 30), 1 to 42, 1 to 48 and 1 to 54, thecorresponding probability of appearing after adjustment are respectively96%, 2%, 1% and 1%. Based on this, the mathematic calculation is asfollow:

(1+36*96%+42*2%+48*1%+54*1%)*1/39=95.95%,

The raised player's return ratio is approximate to the target value of96%, thus can meet requirements.

Please refer to FIGS. 6 and 7 for a third embodiment of the inventionadopted for baccarat game. It is a game using pokers (not shown in thedrawings). It also includes the steps as previously discussed, namelythe betting step 10, the calculating dynamic raised odds step 11, thedisplay step 12, the game result generation step 13 and the payment step14. Similarly, at the betting step 10, the players place the bets on thebetting table 20 with the chips 50 at marked the payment odds 30. Thedynamic raised odds step 11 generates the dynamic raised odds 60 shownat the display step 12; then the game result generation step 13generates the game result 40, and payment is done through the paymentstep 14.

In the baccarat game, take betting a “pair” as an example. The chance ofwining the bet of “pair” is 7.47%, given the payment odds 30 at 1 to 11,given the target value at 95% (house benefit is 5%), and given theraised odds (not with returning the player's bet) at 1 to 11 (same asthe payment odds 30), 1 to 14, 1 to 18 and 1 to 22, and thecorresponding probability of appearing after adjustment are respectively89%, 4%, 4% and 3%. Based on this, the mathematic calculation of theraised player's return ratio is as follow:

(1+11*89%+14*4%+18*4%+22*3%)*7.47%=95.09%

The raised player's return ratio is approximate to the target value of95%, and can meet the requirement.

As a conclusion, the present invention, through the dynamic raised oddsstep 11, allows the dynamic raised odds 60 to substitute the paymentodds 30, namely the players have chance to win the bet and get thepayment of the dynamic raised bet 60, hence have a greater expectationvalue. The frequently appeared dynamic raised odds 60 can motivate theplayers to place the bets and increase utilization of the betting table20 to generate maximum benefits.

1. An incentive method for a gambling game, the gambling game includes abetting table and a plurality of game results, the betting tableproviding a mark of payment odds according to different game results,the method comprising the steps of: betting step: allowing players toplace bets for the game results on the betting table; calculatingdynamic raised odds step: generating dynamic raised odds according toeach of the game results respectively; display step: displaying thedynamic raised odds of the game results on the betting table after thebetting step ends; game result generation step: generating one of thegame results of the gambling game; and payment step: paying stakes forthe bets won in the gambling game according to the payment odds or thedynamic raised odds.
 2. The incentive method for the gambling game ofclaim 1, wherein the gambling game is a craps game which includes threedice and a dice cup, and proceeds first a dice shaking step, the threedice covered in the dice cup are shaken and kept in a still condition;then proceeding the betting step, the game result generation stepincluding a dice showing step by opening the dice cup.
 3. The incentivemethod for the gambling game of claim 1, wherein the gamble game is aroulette game which includes a roulette wheel and a ball, and alsoincludes a roulette wheel spinning step before proceeding the bettingstep to allow the ball to roll on the roulette wheel and a stop bettingstep after the calculating dynamic raised odds step; the stop bettingstep being proceeded to end the betting step when the ball rolls slowerthan a selected speed; the game result generation step including a stepof showing a static location of the ball which is to wait the ball toarrive a static condition and to show.
 4. The incentive method for thegambling game of claim 1, wherein the gamble game is a baccarat game. 5.The incentive method for the gambling game of claim 1, wherein the gameresults are generated by a probability according to a game probability,multiplication product of the game probability and the payment oddsbeing deemed as a player's return ratio, the payment odds being set at agiven value and controlled at the given value to make the player'sreturn ratio no greater than 100%.
 6. The incentive method for thegambling game of claim 5, wherein the dynamic raised odds is selectedfrom one of raised odds which have respectively an appearingprobability, an accumulation sum of multiplication products of theraised odds and the corresponding appearing probability thereof beingdefined as an accumulated average odds, the multiplication product ofthe accumulated average odds and the game probability being treated as araised player's return ratio; the calculating dynamic raised odds stepincluding setting a target value, adjusting the raised odds and thecorresponding appearing probability to make the raised player's returnratio approximate to the target value.
 7. The incentive method for thegambling game of claim 6, wherein the raised odds include a value andnumber set in advance.
 8. The incentive method for the gambling game ofclaim 6, wherein the raised player's return ratio is a multiplicationproduct of the accumulated average odds plus double of the bet and thegame probability.
 9. The incentive method for the gambling game of claim5, wherein the player's return ratio is the multiplication product ofthe payment odds plus double of the bet and the game probability. 10.The incentive method for the gambling game of claim 1, wherein thepayment step includes an award judgment step, a payment judgment step,an original payment step and a raised payment step; the award judgmentstep determining whether to proceed the payment judgment step; thepayment type judgment step determining whether to proceed payment of thedynamic raised odds and based on which to proceed either the originalpayment step or the raised payment step.